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 Post subject: Weaves damage
PostPosted: Sat Aug 19, 2017 8:54 pm 
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Joined: Wed Feb 24, 2016 10:39 am
Posts: 21
Weaves ... someones hates it, someone likes it.
It required a lot of tests to reveal its damage and dependencies.

Notice to weaves:
Fails of weaves depends only on weave pracs.
All damage weaves ignores abs and defense of opponent.
Damage of weaves does not depend on weave pracs.
Masters has master bonus (2d5) to damage weaves.

Conclusions are first, tables with results are last. Damage is close to results.

1) Ice spike
Damage depends on temperature. Wind/Rain/Snow has no affect on it.
Damage:
t:0-55, 8d16
t:60-65, 8d9
t:70-95, 8d7

2) Hailstorm
Damage depends on temperature. Wind/Rain/Snow has no affect on it.
Damage:
t:0-75, 15d3
t:80-95, 11d3

3) Flame Strike
Damage is independed on anything.
Damage:
t:0-95, 9d6

4) Fireball
Damage depends on temperature, Wind has no affect on it, Rain/Snow lowers its damage.
Damage(without rain/snow):
t:0-15, 15d3
t:20-25, 13d4
t:30-35, 12d6
t:40-95, 8d16

Damage(with rain/snow):
t:0-15, 9d4
t:20-25, no data
t:30-35, no data
t:40-90, few results ~8d15
t:95, fireball does not fizzle, but no tests yet

6) Hammer of Air
Damage is independed on anything. Bash effect wind dependency is under tests still.
t:0-95, 9d5

P.S. (03.09.2017)
Sorry, i'm still thinking how to write tables to undestand why i wrote about damage. Too many data ...


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 Post subject: Re: Weaves damage
PostPosted: Tue Dec 05, 2017 12:48 am 
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Joined: Tue Dec 05, 2017 12:46 am
Posts: 2
Forgive me for being a noob, but what does "8d6" mean? I thought I understood briefly, but this implies that flamestrike and hailstorm cause more damage than spikes?

Upon re-reading, I don't think that conclusion is true, but rather that the lower the number before "d", the higher the damage. Still unclear on what this all means...


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 Post subject: Re: Weaves damage
PostPosted: Tue Dec 05, 2017 12:54 am 
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Joined: Tue Dec 05, 2017 12:46 am
Posts: 2
Damena wrote:
Forgive me for being a noob, but what does "8d6" mean? I thought I understood briefly, but this implies that flamestrike and hailstorm cause more damage than spikes?

Upon re-reading, I don't think that conclusion is true, but rather that the lower the number before "d", the higher the damage. Still unclear on what this all means...


Ooooh. I looked it up. So, that would be a random roll from 8 6-sided dice, so the damage would range from 8 to 48. Yes?


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 Post subject: Re: Weaves damage
PostPosted: Tue Dec 05, 2017 4:13 pm 
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Joined: Sat Apr 01, 2017 9:31 pm
Posts: 8
Yea pretty much. Play around with anydice.com

Also the icespikes has 8d16? So lowest is 8 and highest is 128 but the chances are really low.

Flamestrike is 9d6 which is 9 to 54.


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