I'll try to summarize, though much more of this is Hress's work than mine so he may have some corrections or a better way to show this (very likely).

xdy - base damage of a weapon rolls x number of dice, each die has y number of sides, so 3d4 rolls 3 4-sided dice.

Hands - 1.5-handed weapons add 1 die roll if wielded 2-handed, so a 1.5-hand weapon with 3d4 dmg becomes 4d4 wielded 2-handed.

Ride - Spears and lance weapons add 1 die roll if mounted, same as above. Does not stack with 2-hand bonus above.

Class - Hunters gain a 50% dmg bonus vs Tree-type mobs, so dmg output (subject to any bonus above) is multiplied by 1.5 rounded down.

Hone - Honed weapons add 2d4 to dmg output

Master - Masters add 2d5 dmg to output

Str - Chars with 15 Str or above add a bonus equal to 2dx-8, where x = Str-10. Only resultant values >0 are added to dmg.

Str bonus addition formula (enter below on first line of anydice)

function: above NUMBER:n{

if NUMBER < 0 { result: 0 }

result: NUMBER

}

**Examples****Code:**

Normal:

output xdy

**Code:**

Mounted w/ Spear/lance:

output (x+1)dy

**Code:**

1.5-h weapon wielded 2-handed:

output (x+1)dy

**Code:**

Hunter vs Tree:

output 3*(xdy)/2

**Code:**

Honed:

output xdy + 2d4

**Code:**

Master:

output xdy + 2d5

**Code:**

Str > 14:

function: above NUMBER:n{

if NUMBER < 0 { result: 0 }

result: NUMBER

}

output xdy + [above xd(Str-10) -8]

**Code:**

19-Str Master Hunter vs Tree, 4d7 honed spear, mounted:

function: above NUMBER:n{

if NUMBER < 0 { result: 0 }

result: NUMBER

}

output 3*(5d7)/2 + 2d4 + 2d5 + [above 2d9-8]

I suppose my next job is to add this to the EQ Trainer...