Type helpMounts to view help file in client.
Direct download link: MountsHoM.txtActive Triggers: 1/39
Code:
#CLASS {Mounts}
#ALIAS helpMounts {
#PRIORITY {
#SAY {%crlf "-----Mounts Help File-----"}
#SAY {" [Updated: 4/6/2020]"}
#SHOW {" Mounts script adds numbers to aid in mount targeting when using the look command or entering a room."}
#SHOW {" Note: colors the entire line whenever you see a mount that is not being ridden."}
#SHOW {" "@mountMXPcolor(@mountColorHorse,|1|.A warhorse is here~, stamping his feet impatiently.)}
#SHOW {" "@mountMXPcolor(@mountColorSeanchan,|2|.An armoured black stallion paws the ground.)}
#SHOW {" Note: armoured Deathwatch horse has SS color, but runs off horse keyword list."}
#SHOW {""}
#SHOW {" Separate colored number lists for shadow stallions, raken, and torm."}
#SHOW {" "@mountMXPcolor(@mountColorSeanchan,|R1|.A grey-skinned winged animal is here.)}
#SHOW {" "@mountMXPcolor(@mountColorSeanchan,|T1|.A sleek well-trained torm glares fiercely about.)}
#SHOW {" "@mountMXPcolor(@mountColorShadow,|1|.A black shadow stallion paws the ground here~, fiery-red eyes shining with evil.)}
#SHOW {""}
#SHOW {" When you ride a mount only the number is colored:"}
#SHOW {" "@mountMXPcolor(@mountColorHorse,|1|.)A warhorse is here, stamping his feet impatiently, being ridden by you.}
#SHOW {" "@mountMXPcolor(@mountColorShadow,|1|.)A black shadow stallion paws the ground here, fiery-red eyes shining with evil, being ridden by you.}
#SHOW {""}
#SHOW {" When you see someone else ride a mount, the mount name and number is colored."}
#SHOW {" "Taziar Medakan, Sun Captain is standing here, riding @mountMXPcolor(@mountColorHorse,|2|.bloodstock stallion)}
#SHOW {" "~*<color red>Rig</color>~* is here, fighting Reen mending a weapon, riding @mountMXPcolor(@mountColorShadow,|2|.shadow stallion)}
#SHOW {""}
#SHOW {" Type mountColor <mountType> <color> [bcolor] [background color optional]"}
#SHOW {" Available mount types:"}
#SHOW {" "@mountMXPcolor(@mountColorClan,Clan)}
#SHOW {" "@mountMXPcolor(@mountColorHorse,Horse)}
#SHOW {" "@mountMXPcolor(@mountColorSeanchan,Seanchan)}
#SHOW {" "@mountMXPcolor(@mountColorShadow,Shadow)}
#SHOW {""}
#SHOW {" Type <C dodgerblue>helpMountsClan</C> to view clan mount list."}
#SHOW {""}
}
}
#ALIAS helpMountsClan {
#PRIORITY {
#SAY {%crlf " Clan Horse List:"}
#SHOW {" Child of Light: "@mountMXPcolor(@mountColorClan,"An armored white cavalry horse stands here, ready for battle.")}
#SHOW {" Civil Watch: "@mountMXPcolor(@mountColorClan,"A piebald rouncey stands here, its mane plaited with ribbons.")}
#SHOW {" Defender of the Stone: "@mountMXPcolor(@mountColorClan,A Tairen destrier barded in black and gold stands here.)}
#SHOW {" Deathwatch: "@mountMXPcolor(@mountColorSeanchan,An armoured black stallion paws the ground.)}
#SHOW {" Dragonsworn: "@mountMXPcolor(@mountColorClan,"A tall bay stallion stands here, ears alert for danger.")}
#SHOW {" Ever Victorious Army: "@mountMXPcolor(@mountColorSeanchan,"A blood bay charger stands here ready for adventure.")}
#SHOW {" Hand of Light: "@mountMXPcolor(@mountColorClan,A battle-trained destrier stands here.)}
#SHOW {" Gleeman: "@mountMXPcolor(@mountColorClan,A donkey wearing a patchwork blanket stands here.)}
#SHOW {" Illian Companion: "@mountMXPcolor(@mountColorClan,An Illianer golden-maned steed stands here observing its surroundings.)}
#SHOW {" Illuminator: "@mountMXPcolor(@mountColorClan,"A sturdy fell pony stands here, multi-colored tubes protruding from its saddlebags.")}
#SHOW {" Kandori Merchants' Guild: "@mountMXPcolor(@mountColorClan,"A long-eared mule is here, looking hardy.")}
#SHOW {" Legion of Unity: "@mountMXPcolor(@mountColorClan,"A black and ivory stallion stands here, still as night.")}
#SHOW {" Lion Warden: "@mountMXPcolor(@mountColorClan,"A red Andoran charger, pride of her majesties stables.")}
#SHOW {" Lion Warden: "@mountMXPcolor(@mountColorClan,"A white destrier stands here proudly, alert for battle.")}
#SHOW {" Morat'raken: "@mountMXPcolor(@mountColorSeanchan,A grey-skinned winged animal is here.)}
#SHOW {" Morat'torm: "@mountMXPcolor(@mountColorSeanchan,A sleek well-trained torm glares fiercely about.)}
#SHOW {" Rising Sun: "@mountMXPcolor(@mountColorClan,"A large destrier stands here, wearing full barding etched with a rising sun.")}
#SHOW {" Red Eagle: "@mountMXPcolor(@mountColorClan,"A jet black courser stands here, clad in the red-and-gold livery of Manetheren.")}
#SHOW {" Saldaean Cavalry: "@mountMXPcolor(@mountColorClan,"A Saldaean charger stands here, nostrils flaring.")}
#SHOW {" Shienaran Lancer: "@mountMXPcolor(@mountColorClan,"A battle-trained Shienaran warlander stands here, vigilant of its surroundings.")}
#SHOW {" Sword and Hand: "@mountMXPcolor(@mountColorClan,A cut-throat Domani razor stands here tossing its head.)}
#SHOW {" Thiefbane: "@mountMXPcolor(@mountColorClan,"A silver-haired thoroughbred stands here, alert for its master's whistle.")}
#SHOW {" Wall Guard: "@mountMXPcolor(@mountColorClan,"A placid red roan steed is here, caparisoned with the banner of a golden fist.")}
#SHOW {" White Leopard: "@mountMXPcolor(@mountColorSeanchan,"A snow white mare stands here, swishing its tail.")}
#SHOW {" White Tower: "@mountMXPcolor(@mountColorClan,"A pale destrier stands here, adorned with the white flame of Tar Valon.")}
#SHOW {" Winged Guard: "@mountMXPcolor(@mountColorClan,"A blood bay stallion is here, pawing the ground restlessly.")}
#SHOW {" Wisdom: "@mountMXPcolor(@mountColorClan,A dapple grey courser with a finely brushed coat dances from spot to spot.)}
#SHOW {""}
}
}
#ALIAS mountColor {
#SHOW {""}
#IF (%null(%1)) {
#SAY {" Usage: mountColor <type> <color> [bcolor] [background color optional]"}
#SHOW {""}
#SHOW {" Available types:"}
#SHOW {" "@mountMXPcolor(@mountColorClan,Clan)}
#SHOW {" "@mountMXPcolor(@mountColorHorse,Horse)}
#SHOW {" "@mountMXPcolor(@mountColorSeanchan,Seanchan)}
#SHOW {" "@mountMXPcolor(@mountColorShadow,Shadow)}
#SHOW {""}
} {
#IF (%class(%concat(mountColor,%1))=-1) {
#SAY {%1 is an invalid type selection...}
} {
#IF (%null(%2)) {
#SAY {What color is that?...}
} {
#IF (%colorname(%2)=536870911 AND %color(%2)=-1) {
#VAR %concat(mountColor,%1) {}
#SAY {" "%2 is an invalid color. %concat(mountColor,%proper(%1)) variable cleared.}
} {
#IF (%null(%3)) {
#VAR %concat(mountColor,%1) {%2}
#SHOW {%proper(%1) color set: @mountMXPcolor(%2,%2)}
} {
#IF (%colorname(%3)!=536870911 AND %color(%3)!=0) {
#VAR %concat(mountColor,%1) {}
#SAY {" "%3 is an invalid color. %concat(mountColor,%proper(%1)) variable cleared.}
} {
#VAR %concat(mountColor,%1) {%concat(%2," ",%3)}
#SHOW {%proper(%1) color set: @mountMXPcolor(%2 %3,%2 %3)}
}
}
}
}
}
}
}
#ALIAS mountClanSub {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
}
#ALIAS mountHorseSub {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
}
#FUNCTION mountMXPcolor {<color %1>%2</color>}
#VAR mountColorClan {goldenrod}
#VAR mountColorHorse {cyan}
#VAR mountColorSeanchan {magenta}
#VAR mountColorShadow {red}
#VAR mountCountHorse {0} {0}
#VAR mountCountRaken {0} {0}
#VAR mountCountShadow {0} {0}
#VAR mountCountTorm {0} {0}
#VAR mountList {black stallion|bloodstock stallion|brown horse|brown stallion|chestnut stallion|Domani razor|draft horse|dun mare|dust-colored gelding|gray palfrey|Illianer steed|playful colt|prancing palomino mare|roan charger|shaggy brown mare|spotted horse|warhorse|white-maned pony|wild stallion}
#VAR mountClanList {armored white cavalry horse|battle-trained gray destrier|battle-trained Shienaran warlander|blood bay stallion|cut-throat Domani razor|donkey wearing a patchwork blanket|fine piebald rouncey|golden-maned steed|jet black courser|large destrier|long-eared mule|pale destrier|red Andoran charger|red roan steed|Saldaean charger|snow white mare|sturdy fell pony|Tairen destrier|tall bay stallion|white destrier}
#TRIGGER "mountExitsTrigger" {^~[ obvious exits: *~]$} {
#T+ {Mounts|MountTriggers}
#T+ {mountPromptTrigger}
} "" {case}
#TRIGGER "mountPromptTrigger" {{o|*} * >} {
#T- {mountPromptTrigger}
#T- {Mounts|MountTriggers}
#VAR mountCountHorse {0}
#VAR mountCountRaken {0}
#VAR mountCountShadow {0}
#VAR mountCountTorm {0}
} "" {case|disable|nocr|prompt}
#CLASS 0
#CLASS {Mounts|MountTriggers} {disable}
#TRIGGER "mountRideShadow" {, riding a shadow stallion.$} {
#MATH mountCountShadow @mountCountShadow+1
#SUB {, riding @mountMXPcolor(@mountColorShadow,|@mountCountShadow|.shadow stallion)}
} "" {case}
#TRIGGER "mountShadow" {^(A black shadow stallion paws the ground here, fiery-red eyes shining with evil*)$} {
#MATH mountCountShadow @mountCountShadow+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorShadow,|@mountCountShadow|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorShadow,|@mountCountShadow|."%1")} %x1
}
} "" {case}
#TRIGGER "mountRideRaken" {, riding a raken.$} {
#MATH mountCountRaken @mountCountRaken+1
#SUB {, riding @mountMXPcolor(@mountColorSeanchan,|%concat(R,@mountCountRaken)|.raken)}
} "" {case}
#TRIGGER "mountRaken" {^(A grey-skinned winged animal is here*)$} {
#MATH mountCountRaken @mountCountRaken+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|%concat(R,@mountCountRaken)|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|%concat(R,@mountCountRaken)|.%1)} %x1
}
} "" {case}
#TRIGGER "mountRideTorm" {, riding a torm.$} {
#MATH mountCountTorm @mountCountTorm+1
#SUB {, riding @mountMXPcolor(@mountColorSeanchan,|%concat(T,@mountCountTorm)|.torm)}
} "" {case}
#TRIGGER "mountTorm" {^(A sleek well-trained torm glares fiercely about*)$} {
#MATH mountCountTorm @mountCountTorm+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|%concat(T,@mountCountTorm)|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|%concat(T,@mountCountTorm)|.%1)} %x1
}
} "" {case}
#TRIGGER "mountRideDeathwatch" {, riding an armoured black stallion.$} {
#MATH mountCountHorse @mountCountHorse+1
#SUB {, riding @mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.armoured black stallion)}
} "" {case}
#TRIGGER "mountDeathwatch" {^(An armoured black stallion paws the ground*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.%1)} %x1
}
} "" {case}
#TRIGGER "mountRideImperial" {, riding a blood bay charger.$} {
#MATH mountCountHorse @mountCountHorse+1
#SUB {, riding @mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.blood bay charger)}
} "" {case}
#TRIGGER "mountImperial" {^(A blood bay charger stands here ready for adventure*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.%1)} %x1
}
} "" {case}
#TRIGGER "mountRideLeopard" {, riding a blood bay charger.$} {
#MATH mountCountHorse @mountCountHorse+1
#SUB {, riding @mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.snow white mare)}
} "" {case}
#TRIGGER "mountLeopard" {^(A snow white mare stands here, swishing its tail*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorSeanchan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountRideHorse" {, riding {a|an} (*).$} {
#IF (%ismember(%1,@mountList)) {
#MATH mountCountHorse @mountCountHorse+1
#SUB {, riding @mountMXPcolor(@mountColorHorse,|@mountCountHorse|.%1)}
} {
#IF (%ismember(%1,@mountClanList)) {
#MATH mountCountHorse @mountCountHorse+1
#SUB {, riding @mountMXPcolor(@mountColorClan,|@mountCountHorse|.%1)}
}
}
} "" {case}
#TRIGGER "mountGray" {^(A gray palfrey prances skittishly nearby*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountWarhorse" {^(A warhorse is here, stamping his feet impatiently*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountWild" {^(A wild stallion bucks madly*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountDraft" {^(A draft horse is here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountShaggy" {^(A shaggy brown mare stands here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountIllianer" {^(An Illianer steed stands here proudly, its black mane glistening*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountDun" {^(A dun mare is here, snorting angrily*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountTall" {^(A tall dust-colored gelding prances in a circle here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountBloodstock" {^(A Tairen bloodstock stallion stands here, tail swaying with the breeze*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountPalomino" {^(Prancing about on dainty feet, a palomino mare stands here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountBlack" {^(A black stallion prances about*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountRazor" {^(Eyes keen, a Domani razor stands here swishing its tail*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountBrown" {^(A brown horse is here, nipping at a tuft of grass*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountChestnut" {^(A chestnut stallion trots about*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountSpotted" {^(A spotted horse wanders skittishly around here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountTremalking" {^(A sturdy white-maned pony tosses its head here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountColt" {^(A playful colt is running about here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountRoan" {^(A sturdy roan colored horse stands alert*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorHorse,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanChild" {^(An armored white cavalry horse stands here, ready for battle*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanCivil" {^(A piebald rouncey stands here, its mane plaited with ribbons*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanCompanions" {^(An Illianer golden-maned steed stands here observing its surroundings*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanDefender" {^(A Tairen destrier barded in black and gold stands here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanDragon" {^(A tall bay stallion stands here, ears alert for danger*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanEagles" {^(A jet black courser stands here, clad in the red-and-gold livery of Manetheren*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanGleemen" {^(A donkey wearing a patchwork blanket stands here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanHand" {^(A battle-trained destrier stands here*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanIlluminator" {^(A sturdy fell pony stands here, multi-colored tubes protruding from its saddlebags*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanKandori" {^(A long-eared mule is here, looking hardy*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanLancer" {^(A battle-trained Shienaran warlander stands here, vigilant of its surroundings*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountLionWarden" {^(A white destrier stands here proudly, alert for battle*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanRising" {^(A large destrier stands here, wearing full barding etched with a rising sun*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanSalCav" {^(A Saldaean charger stands here, nostrils flaring*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanSword" {^(A cut-throat Domani razor stands here tossing its head*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanThiefbane" {^(A silver-haired thoroughbred stands here, alert for its master's whistle*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanWarden" {^(A red Andoran charger, pride of her majesties stables*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanWallGuard" {^(A placid red roan steed is here, caparisoned with the banner of a golden fist*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanWinger" {^(A blood bay stallion is here, pawing the ground restlessly*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#TRIGGER "mountClanWisdoms" {^(A dapple grey courser with a finely brushed coat dances from spot to spot*)$} {
#MATH mountCountHorse @mountCountHorse+1
#IF (%ends("%1","being ridden by you.")) {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|.)%1} %x1
} {
#PSUB {@mountMXPcolor(@mountColorClan,|@mountCountHorse|."%1")} %x1
}
} "" {case}
#CLASS 0