The results have proven to be very interesting and, in some ways, rather unexpected. While this test is complete as far as it goes, I plan to go further into the matter in the future to clear up a few other related topics.
So without further ado, here are the results.
1. Max Items Carried
a large slab of meat: You can't carry that many items.
For players, the max number of items you can carry in your inventory is a function of your Level and Dex stat:
Max Items Carried = Level/2 + Dex/2 + 5
As usual, values of each division are rounded down to the nearest integer. For a Level 1 player with 9 Dex, a measly 9 items can be carried in their inventory, while a player of Levels 50-51 and Dex of 18-19 can carry 39 items.
The same rules seem to apply to Mobs as well, implying that Mobs have either 10 or 11 Dex.
Note: If anyone comes across a mob which does Not follow this pattern, please let me know.
2. Max Weight Carried
a large slab of meat: You can't carry that much weight.
For players, the max weight you can carry in your inventory is a function of your Str and Con stats:
Max Weight Carried = (3.5 x Str) + Con
Since weight is expressed in tenths of a pound, no rounding is needed here. For a player with 9 Str and 9 Con, only 40.5 lbs can be carried in their inventory, while a Trolloc with 21 Str and 17 Con can carry 90.5 lbs.
Once again, for mobs the same rule seems to apply. In the testing I have done so far, all mobs seem able to hold 74.0 lbs in their inventory, regardless of their Level or even Smob status. So, a puny little Level 1 man can carry just as much as a big burly level 60 Smob. This strongly suggests that mobs have 18 Str and 11 Con, further backed up by the information below.
Note: Again, if anyone comes across a mob which can hold more (or less) than this please let me know.
3. Max Weight Worn
a cheap brass ring: You can't wear that much weight.
For players, the max weight you can wear (armor, worn packs, held packs/items, etc) is once again a function of your Str and Con stats:
Max Weight Worn = (5 x Str) + (2.5 x Con)
Once again, no rounding needed here. For a player with 9 Str and 9 Con, only 67.5 lbs can be worn, while a Trolloc with 21 Str and 17 Con can wear 147.5 lbs.
Recent testing performed by Theid has confirmed that mobs can wear a maximum of 117.5 lbs, which again strongly suggests that mobs have 18 Str and 11 Con.
Note: Again, if anyone comes across a mob which can wear more (or less) than this please let me know.
4. Weight Messages
You are carrying 0.0 lbs and wearing 0.0 lbs, peanuts.
If anyone has ever wondered just what those 'peanuts' and 'heavy' type messages mean, here is a rundown. Simply put, they are measures of certain fractions of the Total Weight Allowance:
(PC) Total Weight Allowance = Max Weight Carried + Max Weight Worn
or
(PC) Total Weight Allowance = (8.5 x Str) + (3.5 x Con)
There are 10 messages to be seen, as shown in the following table:
Code: Select all
0 to <20% peanuts
20% to <30% very light
30% to <40% light
40% to <50% fairly light
50% to <60% somewhat heavy
60% to <70% heavy
70% to <80% moderately heavy
80% to <90% really heavy
90% to <100% incredibly heavy
100% maxed out
5. Additional Notes
Two things are worth mentioning. First, it is possible to exceed the Max Weight Allowance shown by various means. Nevertheless, after 100% is reached no new message will be shown past 'maxed out.'
Secondly, I found it rather amusing that mobs either all have very high Str, if they have such stats, or they are simply able to wield most any weapon. A little old Weaver woman wielding a 17.5 lb axe was humorous to say the least.
6. Further Reading
Encumbrance also impacts OB, DB, PB, BMI, and MVs regen. Please reference the following posts for further information:
OB/DB/PB: http://www.wotmudarchives.org/forum/vie ... f=4&t=2347
BMI: http://www.wotmudarchives.org/forum/vie ... f=4&t=2348
MVs Regen: http://www.wotmudarchives.org/forum/vie ... f=4&t=2353