Code: Select all
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### BODY PARTS HITS STATISTICS ### |
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your |
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Body Part | Me N | Me % | Other N | Other % |
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head | | 0.00 | 2345 | 8.03 |
body | | 0.00 | 14332 | 49.10 |
left arm | | 0.00 | 2056 | 7.04 |
right arm | | 0.00 | 2009 | 6.88 |
left hand | | 0.00 | 558 | 1.91 |
right hand | | 0.00 | 600 | 2.06 |
left leg | | 0.00 | 2883 | 9.88 |
right leg | | 0.00 | 3008 | 10.30 |
left foot | | 0.00 | 832 | 2.85 |
right foot | | 0.00 | 567 | 1.94 |
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Head: 8%
Body: 49%
Arms: 14%
Hands: 4%
Legs: 20%
Feet: 5%
And keep your body,legs and arms as much in abs as possible, other parts are not so important ... poor head
![Smile :)](./images/smilies/icon_e_smile.gif)
And now the value of abs of armor pieces can be explained, just a thoughts ...
For example:
head is 8% of 'full body' and full-helmet has 7% abs, this means that damage being hit to head will be multiplied by value of (8-7)/8 = 1/8
Body: shining plate. 42% abs, damage that hits body will be multiplied by 7/49
And so on ...