Hits on parts of body and correlation to abs of armor pieces
Posted: Mon Dec 05, 2016 7:41 pm
Some statictics on my chars being hit in different body parts
So far
----------------
Head: 8%
Body: 49%
Arms: 14%
Hands: 4%
Legs: 20%
Feet: 5%
And keep your body,legs and arms as much in abs as possible, other parts are not so important ... poor head
And now the value of abs of armor pieces can be explained, just a thoughts ...
For example:
head is 8% of 'full body' and full-helmet has 7% abs, this means that damage being hit to head will be multiplied by value of (8-7)/8 = 1/8
Body: shining plate. 42% abs, damage that hits body will be multiplied by 7/49
And so on ...
Code: Select all
----------------------------------------------------
### BODY PARTS HITS STATISTICS ### |
----------------------------------------------------
your |
----------------------------------------------------
Body Part | Me N | Me % | Other N | Other % |
----------------------------------------------------
head | | 0.00 | 2345 | 8.03 |
body | | 0.00 | 14332 | 49.10 |
left arm | | 0.00 | 2056 | 7.04 |
right arm | | 0.00 | 2009 | 6.88 |
left hand | | 0.00 | 558 | 1.91 |
right hand | | 0.00 | 600 | 2.06 |
left leg | | 0.00 | 2883 | 9.88 |
right leg | | 0.00 | 3008 | 10.30 |
left foot | | 0.00 | 832 | 2.85 |
right foot | | 0.00 | 567 | 1.94 |
----------------------------------------------------
----------------
Head: 8%
Body: 49%
Arms: 14%
Hands: 4%
Legs: 20%
Feet: 5%
And keep your body,legs and arms as much in abs as possible, other parts are not so important ... poor head
And now the value of abs of armor pieces can be explained, just a thoughts ...
For example:
head is 8% of 'full body' and full-helmet has 7% abs, this means that damage being hit to head will be multiplied by value of (8-7)/8 = 1/8
Body: shining plate. 42% abs, damage that hits body will be multiplied by 7/49
And so on ...