Search found 19 matches

by Russ3Z
Sun Jan 28, 2018 4:11 pm
Forum: General
Topic: The New and Improved Equipment Trainer
Replies: 45
Views: 80654

Re: The New and Improved Equipment Trainer

There are some updates planned for the trainer, but I think nothing much will happen until the eq changes have stabilized somewhat. Still, I'm always welcome to hear any suggestions for improvements and/or changes. Hopefully it won't be too long until that stability is achieved and I can get to work...
by Russ3Z
Mon Oct 23, 2017 7:56 am
Forum: Wiki General
Topic: Smob Loads
Replies: 1
Views: 7610

Re: Smob Loads

The most accurate thing we can do, I think, when a load changes, is to restart the counting and such and only show the new loads on the page. The talk page can have a note somewhere about when/why a load was changed.
by Russ3Z
Thu Jul 06, 2017 8:30 am
Forum: General
Topic: Weapons - Base Stats
Replies: 4
Views: 17056

Re: Weapons - Base Stats

Please bear in mind this particular list has not been updated in quite some time. Current stats instead can be found on the WoTMUD Wiki:

http://wotmud.wikia.com/wiki/WoTMUD_Wiki
by Russ3Z
Fri Mar 17, 2017 3:45 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15110

Re: request: damage formula

Body parts are simple enough. Assuming the melee comparison between OB and Def succeeds for the attacker, a body part is selected from a distribution based on the hit%. So the body will have a 50% chance of taking the hit, and so on for each part. Abs then comes in. Your total abs% shown on screen i...
by Russ3Z
Fri Mar 17, 2017 3:25 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15110

Re: request: damage formula

Sorry if I did not explain it so well. Technically, you can keep that "above" function in every time, since the "above" function basically means it will only return some output if it is above a number, 0 in this case. So a 13-Str char will have some xdy + [above 2d3-8] 2d3-8 alwa...
by Russ3Z
Fri Mar 17, 2017 12:37 pm
Forum: General
Topic: request: damage formula
Replies: 7
Views: 15110

Re: request: damage formula

I'll try to summarize, though much more of this is Hress's work than mine so he may have some corrections or a better way to show this (very likely). xdy - base damage of a weapon rolls x number of dice, each die has y number of sides, so 3d4 rolls 3 4-sided dice. Hands - 1.5-handed weapons add 1 di...
by Russ3Z
Wed Jan 04, 2017 5:04 pm
Forum: General
Topic: Weapons damage
Replies: 4
Views: 21027

Re: Weapon damage (updated)

Competition is good. Come back and play, and test.
by Russ3Z
Wed Apr 08, 2015 12:07 pm
Forum: Game
Topic: Game down :(
Replies: 17
Views: 38926

Re: Game down :(

I'm not at all an expert, but I assume you're still using the right address (game.wotmud.org) and port 2224. If you've got any kind of funky firewall make sure that port is allowed, etc. Tried pinging it? Traceroute might find a block somewhere between you and the game. Otherwise, some of our more t...
by Russ3Z
Wed Apr 08, 2015 11:37 am
Forum: Game
Topic: Game down :(
Replies: 17
Views: 38926

Re: Game down :(

It was working ok as of about 9:30 PM EST last night for me. Can't speak for after that.
by Russ3Z
Tue Apr 07, 2015 9:06 pm
Forum: zMUD
Topic: Having issues with horse script
Replies: 2
Views: 18930

Re: Having issues with horse script

this line:

#TRIGGER {Eyes keen, a Domani razor stands here swishing its tail.}

is the problem. You need to remove the period at the end of it.